TIHS_CODE


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Welcome traveller!
I am TIHS_CODE, a developer that makes games, programs, and what not.

TIHS stands for "Travellers In Hyper Space".
TIHS is a big overall project in the works that's no where near finished.

The goal of my projects is to create FREE games, tools, and whatever else I can come up with.
Usually these projects should be able to fit in just one long file that you yourself can use for your own entertainment and/or education. Each project will have a GitHub repository where you can view or download it's code.
I'll give updates weekly so check out the "Announcements" section below for those who want to keep up with my stuff.

Contact Info:

Email: tihs.code@gmail.com || Discord ID: tihs.code || Discord Server: CODE: T.I.H.S. || Bluesky: @tihscode || Shitposting: @tihs_code


Announcements


Ongoing Project:

Either ABCC or another page

For the month of August I'll follow through with either fleshing out ABCC(my character creator webpage) or maybe another verion of character creation. I do have something TTRPG related but I'm still not sure how to make weekly releases for it so I may just make it a mix of the two. Either way I want to go back to the RPG roots for this month.
2026-07-31
Release of some Paralives lots I made while testing the vertical limits. I found that there's no limit upwards but downwards there is a limit roughly ~24 floors down, at least for the big lot near to the cow farm.
Check them all out in the Mods: Paralives section below or the TIHS_Mods Page.
Depending on how our current BG3 run will go I might also be in the works for the Wiselock line of mods for next week.

2026-07-25
Managed to squeeze in a little update to Wisdom Warlock that allows Lifedrinker to work for ranged attacks as well. I've also created Wiselock to Vanilla so that the changes for Wiselock can be used on the vanilla Warlock class.

2026-07-10
Release of Side Tower Lots and more! It was actually a Crisis Averted situation as I had switched from Windows to Linux and the cloud save bugged out and I kept getting stuck in the loading screen before I could release the Lots.
I've also released more stuff that I used in the process of making the Lots. Firstly I wanted to see what all the variations of the easel paintings so I put as much as I could in a single lot. In the process of doing that I also made a mod that resets the time of day and relieves all paras' needs.
Check them all out in the Mods: Paralives section below or the TIHS_Mods Page.

With all that said I tried to release a lot in advanced as I won't be able to post an update next week, maybe even til the 25th. Eitherway I'll try to comeback with more as well.

2026-07-04
Working on the Side Tower lots with my main Household and the perfectionism kicked in HAhaha. In other words the lots aren't done yet and maybe using my main household on an ongoing project was a bad move. In the mean time check out the Empty versions of the Side Tower lots in the Mods: Paralives section below or the TIHS_Mods Page.

2026-07

???

For the month of July I'll keep at my current range of updates, following some recent rough weeks. The Paralives mods and lots I have in the works for some quick updates and I'm still keen on going back to flesh out ABCC(my character creator webpage) or maybe another verion of character creation, I'll have to see.
2026-06-26
Just released an early blank version of the Paralives lots I had planned to make by now. It's primarily a simple Side Tower that I put in the PlayerLot Tunnel Lot that connects to the Harper Household Lot. Check the lots out in the Mods: Paralives section below or the TIHS_Mods Page.
Been quite a doozy of a week for me tbh, got sick and then some other costly stuff. But I'll finish the Side Tower build and I already have another wacky ass build on the way.

2026-06-19
While I'm working on a thing for Paralives I've updated my Variant Human + BG3 mod which should also apply to the Level 1 Feat mod. The update adds options for Spell Sniper and some other 5.5e variants. Check out the update at Mod.io.

2026-06-12
I've made some Paralives Mods! They're mostly some quick QoL mods for Alternate Wants, More Paradimes, and a Storyteller for builders. Check em out in the Mods section below.

2026-06-05
Still playing around with Paralives modding at the moment, specifically publishing as my alias. I will try to get something releaseable done by next week, whether it be Paralives, Baraha, or possibly one of my BG3 Mods that was bumped to me recently.

2026-06

???

Going forward I find myself possibly going a few different routes. What I had first intended was to go back and flesh out ABCC(my character creator webpage) since there are a few new to me TTRPGs I'm interested in. Now though, while I'm no-lifeing Paralives, which already has mods, I may look into that. And as an aside there is a dice game that I want to add to Baraha(my card game webpage). So hopefully I can figure out which of those I can focus on.

2026-05-27
Check out an early release of the TIHS_Mods Page!
Early update cuz I'm already no life-ing Paralives HAHAHAH

2026-05-20
Update for my Expert Class Mod, v2.0 released at mod io!
Early update cuz I'm about to no life DRG Rogue Core HAHAHAH

2026-05-16
I'm just about finished with the revisions for my Expert Class Mod, v2.0 will be releasing at mod io this coming week. You can still follow the scope and status of revisions here(Google Sheets).

2026-05-08
Working on the revisions for my Expert Class Mod and aside from the changes I mentioned before for the subclasses, I think I've landed on some pretty significant revisions on how the Expert gets their feats(more flexibility). It's quite a bit so here(Google Sheets) is a link to a sheet that has a more detailed list of my planned revisions, which I may still edit going forward.

2026-05-01
Playtest update for my Expert Class Mod: I've just made it to Act 3. I'm level 11 and as usual I ended up making another unrelated mod Hahaha. I made the Mystic Arcanum + mod which just adds the spells Planar Ally and True Seeing. Going forward, I think I'll definitely focus now more on the possible changes/revisions I have listed for the Expert Class and the wiki site I mentioned at the start of April.

2026-05

Expert Class - BG3 Modding

Polishing my BG3 mod Expert Class! Check it out at Mod.io.
These following weeks, while finalizing playtesting the mod, I'll finally be making the wiki style webpage for the Expert Class Table where I also plan to put some of my BG3 modding notes that I've accumulated throughout modding. This time surely I'll get around to setting that site up, at the latest, by the end of May.

2026-04-25
Playtest update for my Expert Class Mod: I've just got to level 10 at Act 2. So I ended up slowing down on the playtest cuz I made a whole bunch of mods and revisions. First is a new unrelated mod to fix Shovel always being left behind called Shovel Share + Unstuck. Secondly I've made a compatibility mod for Transmogrification Lite mod by WorldWalker42 for the Expert Class, Here(Mod.io). Lastly I ended up making a new Subclass for Wisdom Warlock(And just as I'm posting this I find a bug so expect more fixes soon).

2026-04-18
Playtest update for my Expert Class Mod: I've just got to level 8 at Act 2. Long story short of the playtest so far is that most of it plays how I imagined it to be. There are some feats that I found myself rarely using, although I could cough that up to playstyle. Here(Google Sheets) is a link to a sheet that has a more detailed list of my findings along with some of my future considerations.

2026-04-11
Playtest update for my Expert Class Mod: I'm at the tail end of Act 1 at Lvl 6 and so far I'm liking the Skill Monkey of it all. I'm getting some pretty crazy skill check results for early game but that is kinda the point of the class. I have noticed for the Expert Guidance cantrip that during selection it displays the pre-rolled result instead of the die which I'm kinda fine with leaving as is. I'm stewing up some other possible changes so we'll see as I progress.

2026-04-04
For playtest I'm running a party of 5 (The 3 main Expert subclasses, a pure Wiselock, and a multiclass Wiselock). I only made it to level 4 and so far the base design for Expert works as intended. As mainly a support class the Expert has high mobility to set up Distract to give advantage to your damage dealers, works best when the allies are next to each other in initiative.
I've already made compatibility mods for both Expert and Wiselock class to work with other mods that remove the skills from backgrounds. Check out Expert Extra Skills and Wiselock Extra Skills at Mod.io.

2026-04
Ongoing Project:

Expert Class - BG3 Modding

Initial release of my BG3 mod Expert Class! Check it out at Mod.io.
These following weeks, while playtesting the mod I'll also be making a wiki style webpage for the Expert Class Table where I also plan to put some of my BG3 modding notes that I've accumulated throughout modding. I plan to get that site up at latest by the end of April, same for if anything comes up during my playtest of the mod.

2026-03-28
Initial release of my BG3 mod Expert Class! Check it out at Mod.io.
I'll still playtest Expert Class along with some of my other mods and see how it feels on a longer playthrough. I also plan to make a wiki style webpage for the Expert Class Table.

2026-03-21
Finally got some major progress to the Expert Class Mod. I'm planning to get this done by the end of the month so in the mean time here(Google Sheets) is a sneak peak of the features I failed miserably to make balanced HAHAHA.
Since the Expert Class itself does not have a scaling mechanic like the Vanilla classes and since most of the class is not combat oriented, except Squire who can be but is more Tank/Support, I've given it ASI ever 2 levels and padded it with Feats that sorta play like Rogue w/out Sneak Attack + Bard w/out Magic. I've yet to play test it on the Acts themselves but I will do it once then will most likely make revisions.

2026-03-13
These past few weeks have honestly been quite a doozy so I can't push an early build for the Expert Class. But I have made progress on the Subclasses: Nomad, Squire, and Medic.

2026-03-05
Got the initial Expert Class mod working in BG3 Toolkit using my previous mod "5e Actions" as a dependency. I'm keeping the Help and Skill oriented feats of the UA Expert class but I'm beefing the scaling of it up since I don't want to class to actually be sidekick-y in game.
Playing around with subclasses and I think I may do something with mobilty/exploration/speed, another more fit for general combat, and another for healing/alchemy.

2026-03
Ongoing Project:

Expert Class - BG3 Modding

The Mod I've been planning on adapting to BG3 is the Expert Class from the 2014 UA Sidekicks. It won't be a direct conversion but instead I want to make a versatile support class that's based on skills. I haven't set anything in stone but I might release mid March if I have something solid by then.

2026-02-27
Updated my BG3 Mod Wisdom Warlock.
Completed with the conversion of features that use Spellcasting Modifiers. Also added Eldritch Smite and revised a few invocations. Check Mod.io for the full description and changelog.

2026-02-20
Currently working on my BG3 Mod Wisdom Warlock as per the request of a mod.io user.
For my fellow modders out there, or even if you're new or interested in starting, I've also made a text converter for the single line inputs in the Stats and UUID within the Toolkit over at my Misc. Tools page, ToolsIHS.

2026-02-13
Released ToolsIHS where I'll put the miscellaneous tools I've needed.
In other news I did get sick for pretty much most of the week so I'll give an update on modding next week instead.

2026-02-06
Ongoing with a base template html that includes sidebar and tabs.
As for the bigger project I mentioned at the start of Feb, I've decided to go back to Modding for BG3. HOWEVER. I haven't got the Toolkit to work on Linux, since I'm still a noob. If I can't get it to work by mid-feb then imma just boot to my old win10.

2026-02
Ongoing Project:

??? - BG3 Modding

I'm gonna start with prep on a bigger project, so for February to still have releases I'll also try to squeeze in some of the smaller tools on my to do list as well.

2026-01-30
While planning for Feb. I managed to set up some socials(check my contacts above) and am deciding what to do with 'em. I've also set up my Patreon and Ko-fi for those who can help me keep the lights on.

2026-01-28
Published TIHS_Font on GitHub.
Added a few characters "[", "]", "\", "^", and "_".

2026-01-23
Updated the back end of TIHS_Font. Because it ended up being not as simple as I thought I might as well upload it to GitHub which I'll do next week.

2026-01-16
Added presets for font settings for easier/quicker comparisons.
Check it out here or down at the miscellaneous project list below.

2026-01-09
And I'm back with the settings for TIHS_Font. Check it out here or down at the miscellaneous project list below. More back end stuff coming for January.

2026-01
Ongoing Project:

TIHS Font +

Starting 2026 by continuing the TIHS Font maker text thing. I'm also working on some other back end stuff.

2025-12-22
Can't believe I actually got something done with the font side quest haha.
Check it out in the miscellaneous project list below. I plan to add more customizability to it; might do it Jan.

2025-12-15
Ongoing with a side quest to make a font maker thing with the style of the BorgBorg logo. I'll make is a bit more customizable though. Hopefuly I can get it done by December.
For the backend of things I have a few things in the works for socials i'm prepping that I'll probably launch by January.

2025-12
Ongoing Project:

???

I shall be doing some work on the backend of the project overall(AKA Set myself up to "Try Hard" it). I might have time to release an update or two for Dec. But I'll be back to weekly updates sometime by Jan.

2025-11-27
Git Hub created, bug fixes, and in general polishing.
Check out the repo under the "Baraha: Pusoy Dos" project below.

2025-11-21
Ongoing polishing of Baraha: Pusoy Dos as I prepare it for releasing it's GitHub by the end of Nov.
Added quick setting buttons for solo and local group play, as well as a toggleable discard pile view.

2025-11-14
Initial release of the Bot/Computer Players in Baraha: Pusoy Dos is out.
Check it out on the "Baraha: Pusoy Dos" project below.

Unrelated-ish: In the test game before releasing the bots update, a bot player got the highest possible Straight Flush (Diamonds: 2, A, K, Q, J). If anyone can tell me what the chances are of getting that from a 52 deck split 4 ways, so 13 cards each payer, that'd be great.

2025-11-07
Bot / Computer Players in Baraha: Pusoy Dos is otw.

2025-11
Ongoing Project:

Baraha: Pusoy Dos

Probably my favorite card game. It's all local for now, as usual I want these games to work even offline if you save the html. November I will see if I can get a computer NPC out for people who want to try solo.

2025-10-31
Here are the bones of Pusoy Dos. For now it should at least work for local play if you have a device to pass around.
Check out the "Baraha: Pusoy Dos" project below.

2025-10-24
The base game is now playable! And that game is Pusoy Dos or Big Two as I've learned from wikipedia. I'll link it here for now, call it early access, as there's still a few features I want polish. It doesn't even have a home page or instructions but you'll figure it out HAHAH

2025-10-18
Update: The game flow is there but you still play a 4 player game solo Hahaha. I will release a local device playable release by October.
Also since Windows 10 has given me the push to switch to Linux Mint. Still dual boot though, as BG3 Toolkit doesnt work on Linux.

2025-10-08
The Cards are set... But Windows is dying so I'm taking time to at least dual boot into Linux.
FOR NERDS: Stackoverflow coming in clutch with draggable divs for the card display.

2025-10
Ongoing Project:

???

Now I'm working on my next project. Something, something, about cards. hmm...

2025-09-26
Added a button for toggling row visibility of defaut sheet templates and updating all defaut sheet templates.
Quick typo fix for Trench Crusade Range Attack.

2025-09-20
I've made a basic guide for Trench Crusade v1.6.3. Check it out on ABCC.
And with that I may pivot yet again from my original immediate plans but we'll see.

2025-09-12
I've pubished a Variant Human+ mod. See the "Mods: BG3" section below.
I was supposed to pubish it with another mod but there was just something I coudnt fix about it. We'll see if it can be done tho.

2025-09-01
So modding was not something I had planned to do but it was nice to stumble into. I'm keen to make more, in fact I do have another one in the works. Check out all the mods I had made in the "Mods: BG3" section below.

2025-09
Ongoing Project:

BG3 Modding & ???

I've gotten myself into BG3 modding so might as well keep going. I'll still work on my intended next project and we'll see where things go.

2025-08-18
aaand now it's a bunch of mods Hahaha. Check out 5e Actions and Umbral Tiefling Subrace below.

2025-08-15
I was supposed to be making the D&D 5e Template for ABCC and while playing Baldur's Gate 3 on the side I got sucked into the world of modding...
So anyway I published a test Mod which is just a class that's all ASI. See the "Mods: BG3" section below.

2025-08-09
I've just cleaned up the ABCC file and it's now live on GitHub.

2025-08-01
I just finished watching Critical Role's Age of Umbra so here is a template for Daggerheart.
Find it on ABCC. If is isnt already in the table, you can Import it via: Show Import/Export > Import Sheet Templates > Daggerheart.

2025-07-30
The first build of A Budget Character Creator is out! Check it out below. Right now there is the Tutorial sheet but there will be some example sheets for some TTRPGs coming soon as well. The GitHub repo will go live once I've finished polishing the code since it's still quite messy.

2025-06-19
So I started with the dice roller and thought to make a demo of it while the rest is in Development. See below in the new Miscellaneous section.

2025-06-05
As of the release of BorgBorg I am also working on starting my next Project which is a flexible TTRPG Character Creator.


Projects


Baraha

Pusoy Dos

Play some Card Games
A place to put card games I want to play on the go.
I plan to make the site more customizable to really fit each players preferences when playing these games.
The only card game within is Pusoy Dos, read about it more in the website.
GitHub

A Budget Character Creator

"ABCC"

Make Some Characters
A sandbox character creator. Use a familiar character sheet from the templates or create a new one from scratch. Comes with a dice roller.
Great for when you want a specific layout for your Character Sheet. You can use it for any TTRPG, even your own!
GitHub

Play BorgBorg
A Bot Arena style sandbox where you can make your own Borg, Programs, Grids, and Levels.
GitHub

???

???


Miscellaneous


TIHS Font Generator

Write some text
Generate text in the style of my logo.
GitHub

ToolsIHS

Use some Tools
Random tools for text and timezone stuff that I need a dumbed down version of.

Demo for Dice Roller

Roll some Dice
A Demo for the Dice Roller included in ABCC.

TIHS_Mods

TIHS_Mods
A page for all things related to mods I've made and guides/tips I've collected while modding.
Includes the section below and more!


Mods: BG3

Check Mod.io for the full Description.

5e Actions

View in Mod.io
Adds the actions Dodge and Help from the D&D 5e SRD. Dodge is the same. Help has been turned into Distract.

Variant Human +

View in Mod.io
A very brute force solution to giving Humans a free feat at level 1 like how Variant Human is in 5e.

Level 1 Feat

View in Mod.io
Gives the Vanilla Races a free Feat at level 1. Requires my other mod "Variant Human +" as they work almost identical.

Shovel Share + Unstuck

View in Mod.io
Shovel keeps getting stuck with it's lil nubbly legs on the other side of the map trying to chase my high mobility Tav so either I give Shovel a new Master or make Shovel yeet themselves. I ended up doing both.

Expert Class

View in Mod.io
Based on the D&D Sidekicks UA but changed to be more specialized. The Expert class is a support class that is utility heavy. It plays some what like Rogue w/out Sneak Attack + Bard w/out Magic.

Umbral Tiefling Subrace

View in Mod.io
New Tiefling Subclass. Lvl 1 Gloom Gash (Booming Blade but Force). Lvl 3 Hunter's Mark. Lvl 5 Shadowblade (3d6 instead of 2d8). Should work fine but it is WIP.

Wisdom Warlock

View in Mod.io
Adds the Wiselock class which is just Warlock but Wisdom. Now with new cantrips, unimplemented invocations, and a wisdom-based Potent Robe.

Mystic Arcanum +

View in Mod.io
Added Planar Ally and True Seeing to the Warlock's Mystic Arcanum spell list. Based off of D&D 5e having Summon Fiend and True Seeing.

Greater Elven Spells

View in Mod.io
Pure Elves get Misty Step and Blur. Half Elves get Enhance Ability and Mirror Image.

Oops All ASI

View in Mod.io
Adds the Generalist Class. All Proficiencies including instruments. Choose your own Saving Throws. Jack of All Trades. Lvl 5 gains Extra Attack. Max Lvl 20.



Mods: Paralives

Check Steam Workshop for the full Description.

Alt. Wants: Remove Find Job in X Field

View in Steam Workshop
For when you're locked in on your Para's current job and don't want to softlock your wants slots because your para "wants a new job".

Alt. Wants: Remove Level X Skill, Builder Storyteller

View in Steam Workshop
For when you get to the higher levels that it's impossible to level up a skill in a reasonable time within the day and your wants slots are basically softlocked.

Builder Storyteller

View in Steam Workshop
I build a lot so here's a quick mod for a Storyteller that starts with 100k Paradimes and no aging.

How to Cheat / Get 100k Paradimes

View in Steam Workshop
Added new "100K" cheat that gives 100,000 Paradimes.

Reset Day/Needs

View in Steam Workshop
For when you need to test something but don't want to progress through the days. A Cheat alias, "RESETDAY", that resets the time of day to 7am and relieves all paras' needs.



"Mods": Paralives Lots

Check Steam Workshop for the full Description.

Side Tower v1

View in Steam Workshop
Uses the PlayerLot Tunnel slot. A simple 4x4m round tower that connects in the 2nd floor to the Harper Household Lot. Comes with a 3x2m stair that connects the entire tower. The 5th(top) floor is an octagonal high ceiling room. Half weird half spooks for my Scientist/Occult combo Household.

Harper Lot Redesign v1

View in Steam Workshop
Uses the Harper Household Lot. A re-layout and refurnishing of the Harper lot. Half weird half spooks for my Scientist/Occult combo Household.

Easel Paintings

View in Steam Workshop
A wall full of the paintings a Para can make using an easel. They are split into painting types by columns and split into size by row. These are definitely not 100% all of the paintings as I've noticed there are different paintings per Skill level or some other metric.

Side Tower (Blank ver.)

View in Steam Workshop
Uses the PlayerLot Tunnel slot. A simple 4x4m round tower that connects in the 2nd floor to the Harper Household Lot. Comes with a 3x2m stair that connects the entire tower. The 5th(top) floor is an octagonal room.

Harper Lot Redesign Lite (Blank ver.)

View in Steam Workshop
Uses the Harper Household Lot. A light relayout of the of the Harper lot. since it's the Blank version the lot is not furnished.

Lightkeepers: 0